RULES & REGULATIONS
All participants must meet the eligibility rules. The rules of Ryerson Intramurals are to ensure that play is safe and enjoyed by all participants. All regular NCAA rules apply except where noted. Please consult the Intramural Website for a full description of policies and rules governing the Intramural program.
- Teams may carry a maximum of 8 players. All players must sign in at the scorers' table prior to the start of the game and be prepared to show valid Ryerson identification.
- A minimum of 3 players is required to start a game. Teams not ready to start 10 minutes after the scheduled starting time will be charged with a default. More than one default results in league suspension. Defaults are recorded as 20-0.
- Substitutions are permitted only with the referee's permission and at a stoppage of play.
- Format will be as follows: Teams will play best 2 out of 3 half court games to 11 points, by 1's and 2's. Teams must win by two points or first team to 15 points wins
- One 30 second time-outs per game, per team..
- Each match up will have a 40 minute time limit. If a match reaches this time limit without a winner the team that is ahead at that point will be declared the winner of the match.
- Starting the game: Each team shall designate one person to shoot free throws to determine which team will start with possession of the ball. After one person has made and one person has missed, the team making the free throw shall start with the ball at the top of the key. After the first game, the losing team of the previous game will start the next game with the ball at the top of the key, and after all usual and unusual stoppages of play, including but not limited to: made baskets, all fouls, out of bounds, and balls entering the court from another court. For any unusual stoppage of play, the team currently or last in possession of the ball shall retain possession, except after a made basket.
- After a made basket, the team that was on defense will start at the top of the key on offense. There is no make it and take it.
- There will be a supervisor overseeing the match will report a score, but fouls will be called by the teams themselves.
- Fouls will be called by the players on the court. A defensive foul on a made basket shall result in the basket counting and the fouling team starting with the ball at the top of the key. A common foul, or a foul resulting in a missed shot, shall result in the fouled team starting with the ball at the top of the key. There will be no free throws. There shall be no foul limit for players to exceed. The Supervisor of the game have the right to issue warning or disqualify teams from the game and league if teams/players continually foul their opponents. Excessive fouling with the intent to gain an advantage, and not in the spirit of Intramural Sports, will be penalized at the Intramural Staff's discretion.
- Out of Bounds: In the event the ball is declared out of bounds, the game shall be restarted at the top of the key with the team not having last touched the ball being awarded possession. The half court line shall be considered an out of bounds line, if the ball passes over the backboard, it shall be the same as an out of bounds violation.
- Alternating possession/jump balls: On the first held ball, the ball shall be awarded to the team that did not start the game with possession. Possession on all held balls thereafter shall be awarded on an alternating basis. Teams are responsible for keeping track of the alternating possession
- After a defensive rebound of a shot attempt (regardless of the ball hitting the rim or not) the player must take the ball outside of the 3 point line with both feet before taking a shot at the basket.
- Teams are required to pay a $60.00 bond when they submit their team entry form. This bond will be fully refunded at the end of the semester as long as the team has not defaulted or been fined for anything during the season. Team captain can come pick up the bond at the end of the semester.
- The team will be charged $30.00 if their team default a game and will be removed from the league after 2 defaults, on separate nights. The defaults will be removed from the bond teams submitted at the start of the season.
- In the event no referee is present, at the discretion of both teams, self officiating may be done. In this case please know the rules to avoid disputes.
Standard Stuff, (eligibility, playoffs, etc.):
- A player may not play for two teams. In the case of a dispute, the 1st game sheet that the players name appears on will count as their original team.
- If a player is playing for more than one team, the 2nd team using the player forfeits any wins or ties, in which the illegal player played.
- If a team is found to be using an ineligible player (a non RAC member), then the team is removed from the league for the remainder of the season.
- A team is allowed one varsity member of the specific sport per team. If there is more than one varsity member the team will forfeit that game and will be warned. If this is done for a second time the team will forfeit that game and be ejected from the league. Substitutions of varsity players will not be permitted.
- Players that are injured during the regular season must come see the convenor or Intramural Co-ordinator to be considered eligible for the playoffs.
- Pinnies sets will be available to loan out to teams.
- Reversible Ryerson Intramurals jerseys are available for purchase at the RAC Admin Centre $25.00
- Failure to comply with the uniform policy will result in the offending team defaulting the scheduled game. Teams must have a matching set of jerseys by the start of their second game.
- All uniforms and team names must be appropriate and receive approval from the Intramural Co-ordinator, as well as fit all policies of Ryerson University.